Edmond Prakash is an Academic, Author, Editor and Researcher. He was appointed Professor in Computer Games Technology in the Department of Computer Science and Technology at University
of Bedfordshire in 2010.
As a visual computing expert, Edmond’s research focus is on exploring the applications of visual computing across an unusually wide range of disciplines including engineering, business, science, medicine as well as inentertainment computing. He has worked on the design and implementation of walkthroughs of proposed structures, such as buildings, automobiles, and humans. In the process he has developed new algorithms for automatically generating object hierarchies, cinematic quality rendering, volume rendering, parallel computation, human modelling and animation for virtual environments. He has more than two hundred publications in academic journals, conferences and books and has worked extensively with companies including IBM, Microsoft, JP Morgan, and Silicon Graphics. He has also undertaken sponsored research funded by EPSRC and the industry. His first academic appointment was at the Supercomputer Centre at Indian Institute of Science as a Senior Scientific Officer. Subsequently, he was an Assistant Professor at Nanyang Technological University, Singapore, then as a Reader at Manchester Metropolitan University and now at University of Bedfordshire. He has an extensive international collaboration and has held visiting positions at NCSA, University of Illinois at Urbana Champaign, USA; CVC at State University of New York-Stony Brook, USA; Touch Lab, MIT, USA and Beijing Normal University, China.
Edmond’s main responsibility at University of Bedfordshire is to expand the Computer Games Technology research agenda and also to develop highly sought after, top-tier academic programs in the areas of Games Technology and Interactive Digital Media both at the postgraduate and undergraduate level.
He is editor of the International Journal of Computer Games Technology, an Associate Editor of the ACM Computers in Entertainment interactivejournal and his research has been published in every top journal in Computer Graphics including (IEEE Trans. on Visualization and Computer Graphics, IEEE Computer Graphics and Applications, Computers & Graphics, Computer Graphics Forum, Shape Modelling, Journal of Visualization, Imaging Science and Technology and Machine Graphics and Vision). He is a member of the Global Science and Technology Forum and he has also served on over 100 program or technical committees.