- Forging Connections between Computational Mathematics and Computational Geometry
- Business Review: Advanced Applications
- Enhancing Human Performance
- The ICT Age
- Advances in Cardiology and Cardiovascular Medicine
- Advances in Operational Research and Statistics
- Innovations in Technology Enhanced Learning
- The Age of Transformation: from Communication, Journalism, and Media to World Audiences and Societies
The ICT Age
About the Book
THE ICT Age has arrived. While the near-term innovations in computing are exciting, the longer-term vision is within the focal point.
We are in a stage where we have access to all information all the time. This is likely to have a great impact from our medical care but also our behavior and how we live our lives.
Much of our software and data have moved from out of our desktop, yet they are accessible locally and remotely. Our collection of photos, music, videos and even our software applications like Microsoft Word, are increasingly becoming accessible to us anytime anywhere.
You start editing your Word document at home during your morning coffee, add more to the file using voice without a keyboard when you wait for the train and do a spell check on your handheld device during travel, insert a picture to the document while you are on your office desktop and post it for your group to act upon. All this should work independent of your physical location, or the device you use to access the same file. This is a possibility and not a distant dream and brings universal mobility of people and programs across platforms.
Gone are the days of a closed book test. The ICT Age brings us to the open-book test, where all the information you need is accessible, anytime, anywhere. You think of a question and from the vast collection of crowd sourced data, an answer is presented to you.
ICT age are transforming social and even political landscape because of ubiquitous information availability. Our need to learn new languages might disappear which makes the world flat: a level global economic playing field. Information is power and everyone would have it.
For those of you enjoyed and cherished ‘.history’, you will store your history in more ways to help you. ICT has helped humans in the past, present and in the future will determine the fate of humankind.
Dr. Anton Ravindran is currently the President of the Global Science and Technology Forum (GSTF) and Founder of RapidStart. He is also the co founder and former Group CEO of Genovate Pte Ltd which under his leadership operated in 17 cities and 6 countries in Asia Pacific.
In academia, he is currently a Visiting Professor/Researcher, Institute for Research in Applicable Computing (IRAC), University of Bedfordshire, UK, an Adjuct Professor at Birla Institute of Technology & Science, Dept of Management (Pilani – Dubai Campus) and an Adjunct Professor (Faculty of Information Systems) at Bina Nusantara University. He also lectured, managed and supervised projects (for the off shore programs in Singapore) for the University of London (Goldsmith), Curtin University of Technology and University of Wales (Cardiff) programs. He has also delivered guest-lectures (for the MBA program) at National University of Singapore, as well as guest lectures at Ngee Ann Polytechnic (Singapore), University of Bedfordshire (UK), amongst others. He is also a mentor at the National University of S’pore Entrepreneurship Centre. He is currently the managing editor of Journal on Computing (JoC) (ISSN: 2010-2283) and Global Business Review (GBR) (ISSN: 2010-4804). He is the co-editor of two books, ‘The ICT Age’ (by GSTF & Cambridge Scholars Publishing) & ‘Business Review: Advanced Applications’ ( by GSTF & Cambridge Scholars Publishing), to be published later this year.
In the industry, he worked for several major MNCs in technical and management capacities including IBM (USA), Computer Associates (USA), Sun Microsystems (Asia South), Oracle (Singapore) as well as Singalab (a former JV between National Computer Board of Singapore and IBM). At Sun Microsystems he won the President’s Club award for out-standing performance amongst other awards.
He has a BSc (Texas, USA) and an MBA (Texas, USA) and obtained his Doctoral degree in IT Management (high distinction) from the University of South Australia (UniSA). He was awarded the International Information Technology Management Scholarship to pursue his doctoral degree at UniSA. The Scholarship is awarded to international students for outstanding academic performance and achievement in previous tertiary studies.He has been featured on CNBC, Channel News Asia (CNA), Straits Times, Business Times, TODAY, amongst others.
Prof. Edmond C. Prakash is an Academic, Author, Editor and Researcher. He was appointed Professor in Computer Games Technology in the Department of Computer Science and Technology at University of Bedfordshire in 2010.
As a visual computing expert, Edmond’s research focus is on exploring the applications of visual computing across an unusually wide range of disciplines including engineering, business, science, medicine as well as in entertainment computing. He has worked on the design and implementation of walkthroughs of proposed structures, such as buildings, automobiles, and humans. In the process he has developed new algorithms for automatically generating object hierarchies, cinematic quality rendering, volume rendering, parallel computation, human modelling and animation for virtual environments. He has more than two hundred publications in academic journals, conferences and books and has worked extensively with companies including IBM, Microsoft, JP Morgan, and Silicon Graphics. He has also undertaken sponsored research funded by EPSRC and the industry.
His first academic appointment was at the Supercomputer Centre at Indian Institute of Science as a Senior Scientific Officer. Subsequently, he was an Assistant Professor at Nanyang Technological University, Singapore, then as a Reader at Manchester Metropolitan University and now at University of Bedfordshire. He has an extensive international collaboration and has held visiting positions at NCSA, University of Illinois at Urbana Champaign, USA; CVC at State University of New York-Stony Brook, USA; Touch Lab, MIT, USA and Beijing Normal University, China.
Edmond’s main responsibility at University of Bedfordshire is to expand the Computer Games Technology research agenda and also to develop highly sought after, top-tier academic programs in the areas of Games Technology and Interactive Digital Media both at the postgraduate and undergraduate level.
He is editor of the International Journal of Computer Games Technology, an Associate Editor of the ACM Computers in Entertainment interactive journal and his research has been published in every top journal in Computer Graphics including (IEEE Trans. on Visualization and Computer Graphics, IEEE Computer Graphics and Applications, Computers & Graphics, Computer Graphics Forum, Shape Modelling, Journal of Visualization, Imaging Science and Technology and Machine Graphics and Vision). He is a member of the Global Science and Technology Forum and he has also served on over 100 program or technical committees.